

His Path Actions allow him to bring townspeople wherever he goes or obtain information from them. Temenos is the Cleric, and he starts out in the Crestlands, looking to solve a mystery about a tragic incident. Her Path Actions allow her to obtain information from townspeople or heal them by administering medicine. His Path Actions allow him to obtain information or items from townspeople.Ĭastti is the Apothecary, and she starts out in the Harborlands, trying to regain her lost memories. Osvald is the Scholar, and his tale of revenge begins in the Winterlands. Though, we do recommend that you journey across Solistia and add all travelers to your party before continuing on to the second chapter of any story. When she's not doing that, you might find her running a tabletop RPG or two, perhaps even voluntarily.Each traveler begins their story in a different region of Solistia, but it doesn’t matter who you pick first, as you’ll get to play with all of them together regardless of your first choice. This crash course in NPC lifestyles uniquely qualifies her to pick apart only the juiciest video games for your reading pleasure.Ĭat cut her teeth on MMOs in the heyday of World of Warcraft before giving in to her love of JRPGs and becoming embedded in Final Fantasy XIV. She's also been an art gallery curator, an ice cream maker, and a cocktail mixologist. She has three degrees and has studied and worked at Cambridge University, University College London, and Queen Mary University of London. An inveterate RPG maven and strategy game enjoyer, Cat is known for her love of rich narratives both story-driven and emergent.īefore migrating to the green pastures of games journalism, Cat worked as a political advisor and academic.

As seen on, , and, Cat is here to bring you coverage from all corners of the video game world. Hailing from the crooked spires of London, Cat is an experienced writer and journalist. Final Fantasy 16 may already have been outdone by a new 16-bit RPGĬat Bussell is a Staff Writer at TechRadar Gaming.Octopath 2 is a competent RPG, but fails to realize its loftier ambitions. The individual character stories are well-written and often engaging, but in demanding you arbitrarily divide your time between tales, you're forced to yo-yo back and forth from one saga to the next inviting all the tonal whiplash you might expect. That is not to say that there is nothing to love in Octopath Traveler 2. However, the game feels like it is being pulled apart in eight directions, only held together by narrative conceit and mechanical convenience. Octopath Traveler 2 has breathtaking visuals, a gorgeous score, and a decent, if sometimes underwhelming, combat system. Party conversations often have little to do with the overarching character storylines. Like many of Octopath 2’s features, they are perfectly serviceable alone, but, in the context of the wider beast, they feel forced.įor the most part, our heroes are like allies of convenience, drawn together only to make pursuing their individual goals easier, which isn’t enough in light of the warm and inviting ensemble storytelling of the likes of Xenoblade Chronicles 3 and Bravely Default 2. However, the conversations often have little to do with the overarching character storylines. Travel Banter does shine a light on inter-party dynamics in a pleasing way. To remedy this issue, Octopath 2 includes special Cross Story chapters and Travel Banter. Square Enix attempts to address a major problem with Octopath Traveler 2’s predecessor: namely, that the eight central characters barely interacted with one another.
